14 > 16.04.2021 | Marc Veyrat + Stanislav Kurakin @ Recto VRso 2021 – Laval Virtual (Fr)

14 > 16.04.2021 | Marc Veyrat + Stanislav Kurakin @ Recto VRso 2021 – Laval Virtual (Fr)

Produced by Laval Virtual, Recto VRso is an international art and virtual and mixed reality exhibition held as part of the Laval Virtual show. Designed by artist-researcher Judith Guez (supported on various projects by Transcultures), Recto VRso aims to invite the works of artists, researchers, students and explorers who question the medium of virtual reality from near or far, in a way to bring out new artistic forms.

Monde_04_ALICE - i-REAL

This World 04 in VR, included in the artwork XR i-REAL, imagined, programmed by Jonathan Juste and whose soundtrack is signed Paradise Now, is “architextured“ (Henri Lefebvre) around the totality of the words used in Alice’s Adventures in Wonderland, famous novel published by Lewis Carroll in 1865.

Inside this Obscure World, « ob-scene » of the text (Georges Bataille), the words re/constitute as we progress walls of blinding texts/images progressively revealing passages, « Entre-eSPACES » (Carole Brandon) through which we can progress…

The electro-rythmic-organic music of Paradise Now (BE/FR) roams the floating walls of this Lettrist maze as if looking for a mutant prey.

Direction : Marc Veyrat — Société i Matériel
Coding & Conception 3D : Jonathan Juste — Pixelpirate
Sound : Paradise Now
Coding, Developpement VR & Webdesign : Lise Missillier — 89/92 R&D


Marc Veyrat

Artist, Agrégé, HDR Lecturer in Art Sciences
Director Hypermedia Communication Department – Savoie Mont-Blanc University
CiTu Paragraphe Laboratory – Paris 8 University
Associate researcher UNESCO / ITEN Chair (Innovation, Transmission, Digital Publishing)

Marc Veyrat is interested in the complexity of informational formatting – in digital, visual and contemporary art – of networking and communication strategies, in particular in Mixed Reality (XR) devices and through networks. social or the web.

Jonathan Juste /// Pixelpirate

Freelance interactive designer

Lise Misillier /// 89/92 R&D

Multimedia Developer & Interface Designer
Co-Founder & Co-Manager 89/92

Matthieu Quiniou

Doctor of law, teacher-researcher at the University of Paris 8 (Paragraphe Laboratory),
Member of the UNESCO ITEN Chair (FMSH / Paris 8)
Lawyer at the Paris Court of Appeal

Matthieu Quiniou works mainly on digital issues (blockchain and AI) and is interested in new forms of expression and monetization of art.
Co-Founder & Co-Manager 89/92

Paradise Now /// Philippe Franck

Transcultural and sound designer / producer / creator, Belgium.
Philippe Franck has been developing the “Paradise Now” project since the 1990s, which favors an actively transversal and collaborative approach. He favors a sensitive and cinematic approach that embraces different influences and fields (electronics, sound art, post-rock, post-pop, improvised music…).

i-REAL project

i-REAL is a project of the i Material Company (Marc Veyrat), Pixel Pirate and 89/92 R&D. It’s a mixed reality project that mixes board game and VR. It is part of KITCHEN XR, a university and artistic research project developed by Carole Brandon (LLSETI Laboratory) which combines the creation of spaces dedicated to mixed realities, the design, co-production of content and university training.

The Poesis of Space - Stanislav Kurakin

In this intermedia project created by French artist/architect/researcher Stanislav Kurakin, the writing takes the form of a labyrinth generated in a semi-automatic way by statistical algorithms created with the python language, questioning the phenomenology of the interior space of the house, the meaning and the feeling of the habitat that we assign to it. In this virtual space, we do not visit the house, but the idea of ​​the house.

There is no longer a qualitative difference between the columns of the most frequent words generated from the text that constitute the pillars. It is the quantitative difference in keyword usage that shapes the statistical expression of the text. Finally, the pillars, in turn, are oriented towards four main semantic poles questioned in the book (body, mind, place, universe) to form a semantic course altered by this genetic deformation of the original text.

When visiting the labyrinth, the physical sliding also causes a semantic sliding by connecting the pillars to each other and allowing another type of movement in the text.